
With the inclusion of Supercell’s Clash of Clans, Tencent has near complete control of the top grossing mobile eSports games in China. That’s on top of the $2.3 billion the game earned in 2015. Acquiring the mobile game giant was a logical move, considering how Newzoo reported that Clash Royale was the world’s top-grossing free-to-play mobile game for March 2016 by bringing in $110 million in global revenues. There was a great deal of speculation leading up to today’s deal, where Tencent purchased 84 percent ownership of the Clash of Clans and Clash Royale developer for $8.6 billion. Here are some of the major game developers Tencent is involved with. The company used the popularity of the social media platform to invest in other areas of entertainment, including the virtual reality meeting space, AltspaceVR, and (most notably) a number of video game companies, many of which are based in the US.Īlthough the company keeps most of its investments a secret, its high-profile deals-including the recent acquisition of Clash Royale developer, Supercell-indicate a strong focus toward dominating eSports and maintaining its position as the biggest gaming company in the world. The company has a long list of partnerships and investments, which include a minority stake in Snapchat and a deal with Disney to broadcast ESPN content on its digital QQ Sports network, but its fame comes from owning the most popular social networking service in China: WeChat.

The Chinese tech giant, Tencent, is the largest gaming company in the world, far outpacing companies such as Activision Blizzard, EA, Sony and Microsoft in global video game revenues.
